![]() ![]() :)Īnd yeah, be careful about motion sickness. The sound of a coaster lift loudly clicking away the seconds until your impending doom is definitely key to the experience for me anyway. I would expect to really feel the sound of the lifts, steel/wood roar/clatter, air brakes, etc. I thought the sound was lacking a bit, but that could have been some issue with OpenAL, I know that has good HRTF support and I wonder if that wasn't working properly for me. Scenery is ok, I like that you can have a whole "park" loaded and see other coasters running next to the one you're on. ![]() Visually it's great, the track and cars look great. I think the consumer Rift is planning to add a pass-through camera system for flipping on the real world, this is a must have, glad they are thinking about that. Most games I try to memorize at least the Rift reset button and whatever brings up the fps counter. At least this game has a 4-page help screen (but doesn't list the controller buttons). One problem I always have with Rift games is not knowing the key mapping, and then having to feel around on my keyboard for say the F7 key or whatever. The sense of vertigo and speed is quite good, the rumbling controller is a well done idea. Some trouble keeping 75fps especially on the wooden coasters, but medium-ish detail was mostly ok on my 770.
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